package at.main.util;

public class AllSound {
	public static ManagerAudio aMenuPage = new ManagerAudio();

	public static ManagerAudio aBackground = new ManagerAudio();

	public static ManagerAudio aBeginLevel = new ManagerAudio();

	public static ManagerAudio aCoin = new ManagerAudio();

	public static ManagerAudio aDie = new ManagerAudio();

	public static ManagerAudio aItems = new ManagerAudio();

	public static ManagerAudio aLose = new ManagerAudio();

	public static ManagerAudio aVictory = new ManagerAudio();

	public AllSound() {
		// Menu main
		aMenuPage.loadSound("menu", 1);
		aMenuPage.stopSound();

		// Sound of background
		aBackground.loadSoundBG("background", -1);
		aBackground.stopSoundBG();

		// sound begin level
		aBeginLevel.loadSound("beginlevel", 1);
		aBeginLevel.stopSound();

		aCoin.loadSound("coin", 1);
		aCoin.stopSound();

		aDie.loadSound("die", 1);
		aDie.stopSound();

		aItems.loadSound("die", 1);
		aItems.stopSound();

		aLose.loadSound("lose", 1);
		aLose.stopSound();
		
		aVictory.loadSound("victory", 1);
		aVictory.stopSound();
	}
	public static void Stop(){
		aMenuPage.stopSound();
		aBackground.stopSoundBG();
		aBeginLevel.stopSound();
		aCoin.stopSound();
		aDie.stopSound();
		aItems.stopSound();
		aLose.stopSound();
		aVictory.stopSound();
	}
}
